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Design Futuristic Architecture Using Blender
2D-to-3D Workflow Using Blender, Quixel Bridge & Photoshop with Leo Li

Leo Li

5h 57m | 14 Chapters

Creating Environment Art for Digital Production
SpeedTree, Substance Painter & Houdini Pipelines with Ciro Cardoso

Ciro Cardoso

6h 07m | 14 Chapters

Creating a Large-Scale Aerial Shot
Houdini, Arnold & Nuke Workflow with Frederick Vallee

Frederick Vallee

7h 27m | 9 Chapters

Creating Foliage for Videogames
SpeedTree, Maya, ZBrush, Substance & UE5 Workflow with Colin Valek

Colin Valek

3h 29m | 12 Chapters

Creating a Custom 3D Kit for Concept Art
Photoshop, Blender, Substance & Procreate Workflow with Jose Vega

Jose Vega

5h 53m | 8 Chapters

Large-Scale Cinematic Destruction in Houdini
Procedural Houdini FX Workflow with David Silberbauer

David Silberbauer

7h 18m | 10 Chapters

Designing Backgrounds for Animation
From Script to Final Background using Photoshop with Mike Bear

Mike Bear

1h 58m | 7 Chapters

Creating Worlds for Film & TV
Photoshop & Blender Workflow with Francesco Corvino

Francesco Corvino

3h 11m | 14 Chapters

Creating Key Illustrations for Videogames
Environment Storytelling Using SketchUp & Photoshop with Eddie Bennun

Eddie Bennun

2h 57m | 10 Chapters

High-Fidelity Environment Design
Blender, 3D-Coat & Photoshop Workflow with Jannis Mayr

Jannis Mayr

2h 40m | 7 Chapters

Environment 3D Matte Painting Techniques
Environment Workflow using PureRef, World Creator, Blender, Nuke & Photoshop with Koke Nunez

Koke Nunez

8h 50m | 17 Chapters

Creating a Monolithic City in Unreal Engine 5
An Environment Generalist Workflow with Jianfeng Li (Allan)

Jianfeng Li (Allan)

9h 24m | 19 Chapters

Designing Environments for Games
Sketching 3D Environments using Blender & Photoshop with James Lewis-Vines

James Lewis-Vines

2h 36m | 10 Chapters

Creating Complex Materials for Games in Substance Designer
Utilizing Parameters to Create Multiple Materials with Kat Tamburello

Kat Tamburello

3h 40m | 10 Chapters

Creating a Swamp Scene for Games with SpeedTree & Photogrammetry
A Complete Biome Collection Workflow With Adrien Paguet-Brunella

Adrien Paguet-Brunella

2h 36m | 9 Chapters

Stylized Environment Creation for Games
Creating Stylized Assets for Unreal Engine with Rodrigo Brea

Rodrigo Brea

5h 08m | 14 Chapters

Creating Assets & Architecture for Game Environments
From Maya & ZBrush to Unreal Engine 5 With Giovani Magana

Giovani Magana

4h 10m | 14 Chapters

Key Illustration Workflow for Film & TV
Blender, 3D-Coat, Maya, KeyShot & Photoshop Techniques With Philippe Gaulier

Philippe Gaulier

3h 46m | 9 Chapters

Creating Environment Concept Art for Games
Master Building Design Using Photoshop, 3D-Coat & Octane for Blender With Asim A. Steckel

Asim A. Steckel

3h 05m | 7 Chapters

Creating Keyframe Concepts for Film & Animation
Procreate, Photoshop, Gravity Sketch, Blender & 3D-Coat Techniques With Aleksey Pollack

Aleksey Pollack

4h 35m | 11 Chapters

Creating Fantasy Illustrations With Procreate
Painting Compelling Characters on the iPad With Rafael Sarmento

Rafael Sarmento

2h 00m | 9 Chapters

Creating a Sci-Fi Hallway in Unreal Engine 5
Texturing Pipeline Using UE5, Blender & Substance Painter With Dominique Buttiens

Dominique Buttiens

3h 27m | 9 Chapters

Using Blender for Environment Concept Art
Sketching in Photoshop & 3D Kitbashing Techniques With Jonas Hassibi

Jonas Hassibi

4h 12m | 12 Chapters

Creating Cinematic Compositions for Production
Visual Development Workflow Using Blender & Photoshop With Francesco Guarini

Francesco Guarini

1h 56m | 11 Chapters

Designing Animation Backgrounds Using Blender & Photoshop
Combining Kitbashing & Digital Painting Techniques With Jose Vega

Jose Vega

4h 03m | 9 Chapters

Real-Time Filmmaking in Unreal Engine 5 — THE EYE: CALANTHEK
The Making of the Award-Winning Short Film With Aaron Sims

Aaron Sims

5h 16m | 10 Chapters

Creating High-Resolution Custom Trees Using SpeedTree
Produce Hero Assets Using SpeedTree & Houdini With Jean-Michel Bihorel

Jean-Michel Bihorel

3h 32m | 16 Chapters

CREATIVITY: Creature & World Design
Traditional & Photoshop Techniques With Iain McCaig

Iain McCaig

1h 29m | 6 Chapters

CREATIVITY: Story & Character Development
Traditional & Photoshop Techniques With Iain McCaig

Iain McCaig

3h 02m | 14 Chapters

Creating Complex Vegetation & Foliage for Games
Intermediate Workflow for Maya, ZBrush, Substance & Unreal With Peyton Varney

Peyton Varney

3h 22m | 7 Chapters

Creating a Medieval Castle in Unreal Engine 5
Maya, ZBrush, Substance Painter & UE5 Workflow With Phil Stoltz

Phil Stoltz

4h 00m | 8 Chapters

Efficient Techniques for Building 3D Environments
Tips For Nuke, Clarisse, Houdini, SpeedTree, Maya & More With James A.J. Miller

James A.J. Miller

3h 06m | 8 Chapters

Environment Design for Virtual Production in Unreal Engine 4
Creating Real-Time Environment Art With Vladimir Somov

Vladimir Somov

2h 07m | 15 Chapters

Gaea Essentials: Create Realistic Procedural Environments
A Comprehensive Crash Course in Procedural Terrain Creation With Dax Pandhi

Dax Pandhi

4h 47m | 8 Chapters

Creating Sci-Fi Keyframe Concept Art
From Sketch to Final Concept Using Cinema 4D & Photoshop With Sebastien Hue

Sebastien Hue

5h 30m | 12 Chapters

Procedural Shading Techniques for Houdini & Arnold
Look Development for Realistic Surfaces With Wojtek Piwowarczyk

Wojtek Piwowarczyk

8h 30m | 16 Chapters

Lighting & Look Dev Essentials Vol. 1: Lighting Theory
Understanding CG Lighting in Maya, Redshift & Nuke With Adrien Vallecilla

Adrien Vallecilla

4h 00m | 7 Chapters

Introduction to the Houdini Ocean Toolset
Simulating Oceans, Sea Foam, & Ocean Spray With Danny Barnhart

Danny Barnhart

3h 25m | 7 Chapters

Creating Procedural Environments in Gaea & Houdini
Icy Cliffs & Rocky Terrain With Rasha Shalaby

Rasha Shalaby

3h 27m | 11 Chapters

Introduction to Creating Game-Ready Foliage
A Complete Pipeline With Peyton Varney

Peyton Varney

3h 07m | 5 Chapters

Understanding The Principles of Poster Design
With Tomasz Opasinski

Tomasz Opasinski

4h 44m | 17 Chapters

Natural Environment Creation Techniques
Clarisse, Houdini, and Terragen Training with Alessandro Cangelosi

Alessandro Cangelosi

6h 36m | 11 Chapters

Creating Procedural Environments in Houdini
with Wojtek Piwowarczyk

Wojtek Piwowarczyk

8h 09m | 10 Chapters

Exterior Scene Development
Maya, Arnold, Mari and Nuke Techniques with Adrien Vallecilla

Adrien Vallecilla

6h 10m | 13 Chapters

3D Landscapes with Houdini and Clarisse
Environment Building with James Miller

James A.J. Miller

5h 14m | 12 Chapters

Look Development and Lighting Techniques for Film
The Making of "The Ningyo" with Miguel Ortega

Miguel Ortega

3h 23m | 11 Chapters

Creating Keyframe Illustrations for Film
2D/3D Techniques & Workflow with Jama Jurabaev

Jama Jurabaev

2h 45m | 10 Chapters

3D and 2D Techniques for 360 degree Panoramic Illustration
Re-Creating Great Moments in History with Nick Hiatt

Nick Hiatt

3h 20m | 15 Chapters

Advanced Illustration and Key Art Techniques
2D Concept Illustration, 3D Asset Creation, 360 Illustration and Interactive Concept Design with VR with Alex Nice

Alex Nice

3h 17m | 8 Chapters

Creating Stone Wall Materials in Substance Designer
with Josh Lynch

Josh Lynch

2h 50m | 7 Chapters