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Cinematic Illustration for Film

Photoshop Techniques with Francesco Corvino

Description

Storytelling, mood, composition — and, ultimately, the director’s vision — are essential elements that successful concept artists and illustrators must learn to translate onto a canvas quickly and effectively. In this workshop, Art Director and Concept Artist, Francesco Corvino, reveals how to master a cinematic illustration within a typical workday.


In just under three hours of video lessons, Francesco’s demonstration provides the skills needed to tackle future concepts, taught with crucial industry advice and professional tips along the way. The lectures are carefully designed to provide techniques that will help you to create your own Photoshop illustrations within an efficient timeframe. See how to select and use photographs, and pick up tricks for manipulating and painting over photographic elements for a unified image. Francesco also advises where and when to focus attention to hit goals and reach deadlines.


The six-chapter workshop begins with an initial brief and takes you from a sketch through to the final touches, including reference gathering; how to set up the main elements of the painting; composition; conveying a narrative; how to paint the characters, landscape, tree and other details and unite them into one scene; and finally the last touch-ups to perfect an illustration that is ready for presentation.


Duration: 2h 54m

Format: HD 1920x1080

Francesco Corvino

Art Director, Concept Artist, Matte Painter

Francesco Corvino is a Storyworld Designer at Absurd Ventures with over fifteen years of experience shaping immersive worlds across film and television. His credits include global productions such as Wednesday, Shogun, Detective Pikachu, and Ready Player One, where his work has helped define visually rich and narratively compelling environments.


Driven by a lifelong passion for architecture, cinema, and storytelling, Francesco developed a visionary style grounded in both structure and imagination. After earning his Master's Degree in Architecture in Italy, he moved to Los Angeles to specialize in Visual Effects and Concept Design. Soon after, he began collaborating with Hollywood veteran Aaron Sims on major blockbuster productions.


His career then took him to Montreal to contribute to Game of Thrones, before relocating to London as an Art Director at Framestore, the award-winning VFX studio. Today, Francesco works in-house while also collaborating remotely with clients around the world, continuing to craft expansive, story-driven worlds across mediums.

  • One of the most talented artists I’ve had the pleasure of working with.

    - Aaron Sims
    President at Aaron Sims Creative

  • Not only a phenomenal designer but an absolute joy to work with.

    - Jerad S Marantz
    Feature Film Designer at Marvel

  • He has worked on huge blockbusters while doing amazing work.

    - David Luong
    Art Director at Parallax Studios

  • His concepts for our show were always top-notch.

    - Michael Cliett
    Overall VFX Supervisor, "Shōgun" Season 2 at FX

  • Not only a phenomenal designer but an absolute joy to work with.

    - Jerad Marantz
    Freelance Concept Artist / Creature Designer

  • He has worked on huge blockbusters while doing amazing work.

    - David Luong
    Art Director at Couch Heroes