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Graham Cunningham

Senior Lighting, Compositing & Look-Dev Artist

Graham Cunningham is a senior lighting, compositing, and look-dev artist with over 27 years of experience. He started his career as a generalist , working on VFX for film and television at various boutique studios in Toronto. In 2007, he made the move to Blizzard Entertainment, where he contributed to Diablo III, Diablo IV, Diablo Immortal, Starcraft II, Heroes of the Storm, World of Warcraft, Overwatch, and Overwatch II cinematics — many of those projects as a lead lighting artist. 

  • Graham was arguably the most technically proficient member of myteam during my time at Blizzard and was key in evolving several of our lighting and compositing workflows, including major improvements to our color pipeline, image-based lighting, and subsurface scattering rendering quality. His ability to solve challenging problems and use of innovative techniques resulted in visuals that wowed our artistic leadership and raised the bar for his teammates.

    - Jon Lanz-Sr.
    Software Engineer / Technical Lead, Rendering and Shading at DreamWorks Animation