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Creating Stylized Characters for Production

From Concept to Render in ZBrush, Maya & Substance Painter With Carol Cornils


Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece. Carol Cornils reveals her complete process for sculpting stylized characters with personality and shares her methods for applying traditional art concepts to her 3D workflow. She also offers her personal advice for helping to make your characters stand out in your portfolio.

This is an intermediate-level workshop that expects some knowledge of ZBrush, Maya, and Substance Painter. For those new to blocking in characters, Carol shares her own process more clearly for beginners to follow along.

This workshop includes how Carol utilizes Zremesher and topology to create crisp and clean surfaces, as well as how to create geometry hair brushes with easy UVs. She also shares her own material-mixing techniques with Substance Painter for convincing stylized characters.

Throughout the workshop, Carol reveals the methods and shortcuts that she uses in her daily workflow to find and unleash the appeal in character designs. Her helpful tips can also be applied to other modeling styles. By completing this workshop, you should have developed some techniques and shortcuts that can help to speed up your own character design and creation workflow.

Carol is providing several files with this workshop, including the blocked-phase Monkey, the production model with 1k texture sets, and the high-topology version that she uses for baking; you’ll also find a Maya file with the shader setup that she uses for rendering. These files are designed to give you the opportunity to study Carol’s choices and help you troubleshoot your own work along the way.

The original concept featured in this workshop is by Diego Oliva Monardes.

Duration: 3h 24m

Format: HD 1920x1080

Carol Cornils

3D Character Artist

Carol Cornils is a freelance 3D character artist based in Chile, South America. Carol has been specializing in stylized and cartoon styles since 2014. Her clients include Nickelodeon, Adobe, Punkrobot, Bitfilms, and many others.

Carol previously worked as a 3D Artist for Behavior Interactive where her credits included Peanuts: Snoopy’s Grand Adventure, Spongebob Heropants, Westworld Mobile, Dory's Reef, as well as many other under-NDA projects. 

  • Carol has a special sensibility to translate 2D characters into 3D, preserving the original appeal and style from the concept and completing the angles that are not shown in the concept, and keeping the anatomy, flow and rhythm of the shapes — which makes the characters appealing from every angle. Plus, she has the touch to create amazing textures, hair, and fabrics that really fit in with the style. She is a great person to work with, always open to addressing notes and bringing her own ideas to the table. Carol is one in a million!

    - Matias Zadicoff
    Character Artist at Netflix Animation

  • Carol works in a very orderly and solid manner; she is geared towards precision and consistency. She is also very nice to work with as she is always willing to explore more possibilities and solutions on different aspects of the project.

    - Fernanda Vergara
    UI/UX Designer at Osmo