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David Lesperance

Environment Artist

David Lesperance is an environment artist who has worked in the CG entertainment field for almost eight years. He has a degree in Fine Arts and is active in the CG community. David is currently working with Microsoft and the 343 industry team on Halo 4. David's game experience includes work on Mortal Kombat DC, Tony Hawk Ride and StarCraft 2. His experience also includes work with Blizzard Entertainment's cinematic division, on such titles as Diablo 3, WoW Cataclysm, and the StarCraft projects.

  • "In my experience of almost 10 years in this industry, I don't think I've met anyone with more passion to grow as an artist, become better, and find smarter and faster ways of working than David Lesperance. He is an exceptional artist and encourages those he works with to be exceptional as well."

    - Jeramiah Johnson
    Senior Cinematic Artist

  • "David Lesperance is one of the most prolific 3D environment artists I've ever met. It's fascinating to see how he, being so detail-oriented, manages to produce huge amount of work in zero time. Besides that, David is famous for his technical approach for 3d art and his constant search for more efficient ways of doing things. I won't be surprised if I come across a tutorial from him called "How to crank-out a super-detailed environment set in one day"

    - Vitaly Bulgarov
    CEO at Black Sky Symmetry, Inc.