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Introduction to ZBrush 2022

A Comprehensive Guide to Learning ZBrush With Madeleine Scott-Spencer

Description

Learning ZBrush at your own pace has never been easier. This detailed guide by Madeleine Scott-Spencer will take you from the bare basics of ZBrush through a full ZBrush sculpting workflow. You’ll follow along with Maddie’s chapters in an organic, hands-on manner, gaining confidence with ZBrush’s unique interface and powerful tools at every step of the way.


Beginning with a quickstart chapter that shows how to sculpt a detailed creature bust, Maddie continues with in-depth dives into ZBrush’s key features. She demystifies the ZBrush interface, menus, and windows to remove any intimidation factors early on. Explaining the logic behind the program’s UI as well as what the tools do, you’ll quickly learn how to work quickly in ZBrush and how to take advantage of custom hotkeys for even greater efficiency.


The full ZBrush Brush system is explained in this workshop, including 3D Alphas, VDM brushes, IMM, and even how to create your own custom brushes. You will learn how to sculpt a full body using DynaMesh and explore the importance of Subdivision levels in creating accurate anatomical forms. Alphas and detailing for fine pores and wrinkles — and even how to paint skin textures from scratch — are also covered in great detail for your educational benefit.


Maddie also covers how to get your work outside of the program by exploring ZBrush’s retopology and UV tools, as well as how to export Color, Normal, and Displacement maps for rendering in Maya, 3ds Max, Unreal Engine, and any other rendering tool you prefer. For those interested in 3D printing, this workshop includes a look at Decimation Master and 3D Print Exporter for you.


The intention of this comprehensive workshop is to help you become a confident intermediate ZBrush artist that is ready to tackle the creation of 3D creatures, characters, props, and more. Topics covered include how to create complex models with Subtools, managing Polygroups for more accurate modeling, sculpting and painting in layers, modeling with ZSpheres, posing figures, and much more. Extensive downloadable project files are available with this workshop to help you follow along with many of the important lessons covered.



Duration: 20h 41m

Format: HD 1920x1080

Madeleine Scott-Spencer

Sculptor

Madeleine Scott-Spencer has used ZBrush extensively for over ten years as a Visual Effects artist as well as an instructor for The Gnomon Workshop. She has worked in visual effects, toys and collectible design as well as the creation of digital maquettes for concept design. Maddie has worked with Weta, Double Negative, Pixologic, Gentle Giant Studios, Activision, Hasbro, and numerous other major studios. She served as a designer at Weta Workshop on the Hobbit trilogy as well as working on design and textures at Weta Digital. She has worked on a variety of films such as The Hobbit Trilogy, Rise of the Planet of the Apes, Life, Wonder Woman, and Valerian. Madeleine has taught classes for Gnomon since 2006 and has produced numerous video tutorials and manuals for the ZBrush community, 3D World Magazine, and others. Madeleine is also the author of the highly-regarded books ZBrush Character Creation: Advanced Digital Sculpting, ZBrush Creature Design, and ZBrush Digital Sculpting: Human Anatomy. She graduated from Savannah College of Art and Design in 2005, studied classical figurative sculpture at the Florence Academy of Art in Italy, and performed cadaver lab studies in support of multiple artist's anatomy projects. She currently resides in London, England.

  • Madeleine makes me want to pick up ZBrush and create some twisted, dark, evil creature because she makes it look like so much bloody fun. It is a rarity in this business to meet someone like Maddie who can communicate how they create their beautiful work in such an eloquent, easy and pleasurable manner. I have heard her teach many times and it always amazes me how masterfully she owns her craft but also her willingness to share her deep knowledge.

    - Neil Huxley
    Director and Diabolical Badass

  • Artists are not often good teachers, and teachers are not often good at art. Madeleine combines both talents; not only is her work flawless, she has the knack for making it understandable. These are everything tutorials should be' informative, concise, creative and fun. I've always admired her work, and i admire the way she makes it approachable to the rest of us.

    - John Howe
    Illustrator

  • I have had the great pleasure of knowing and working with Maddie for a number of years. She is without a dought one of the finest ZBrush experts in the world. She is not only an incredible artist, but she also has the gift of being able to teach her skills to others by means of her numerous lectures tutorials, published books and live presentations.

    - Gino Acevedo
    Head of Textures Dept / Creative Art Director Weta Digital​

  • Madeline has proven time and again to have a mastery over ZBrush, but with any new version of the software comes new challenges and features to learn. Getting past not only the technical understanding of new buttons, features and workflow there is also a deep need for knowledge of the artistic side that can be overwhelming for most. Luckily for students and professionals alike Maddie not only has the skill to weave together the two schools of thought and craft awesome designs, sculptures and workable models for production, but the ability to pass that knowledge on to the student.

    - Ian Joyner
    Legacy EFfects